This game simulates flying on a small plane. The aircraft is similar to the aeroplanes of the 1930s. The simulator has a HUD and basic controls. The flight physics are slightly simplified to ensure ease of piloting. But in general, the game is aimed at having some realism.

I plan to develop the game in several directions. The main ones are:

1) Creating physics models of different realism level.

2) Adding new aircraft.

StatusCanceled
PlatformsHTML5
Rating
Rated 3.7 out of 5 stars
(3 total ratings)
Authoryeryomin
GenreSimulation
Made withUnity
Tagsaerial-vehicle, aircraft, airplane, aviation, flight-simulator, Retro

Comments

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I hate to break it to ya but this game is horribly slow on my computer

Hi!

Thank you very much for your feedback. The game really requires a certain amount of computer performance. If it's not a secret, what are the characteristics of your computer?

It's my dad's computer and it needs a new ram to operate stuff

Now I've added a few improvements to the camera. There are 4 different cameras available in the game. The cameras are switched with the C key.

(+1)

I had a good feeling while piloting this aircraft. The aircraft model is nice. Can you add a key to reset the camera ?

Keep up the good work !

Thank you for your opinion!

The physics model is what should be the advantage of the game.

Good thing you said about the flaw. I don't really understand what the word "reset" means, but I'm sure you're talking about controlling the cameras.

This game now has two cameras. Switching is done using the '1' and '2' keys. I fully agree with the statement that this is not done well. I plan to determine which controls are most familiar in the most popular games. And now that will be the first thing I plan to fix.

(1 edit) (+1)

I tried the first person view and it make me feal more in a simulation than an arcadegame. I can play with only one hand. nice !

In third person view I used the mouse for the camera to control the camera. What I mean by reset the camera is a key to move the camera behind the aircraft in order to see ahead. You have that feature in many 3rd person action game. This is just an idea, my main issue was I couldn't control the camera how I wanted to.

But yes, my first impression was "the technical stuff and the code must be quit good behind that aircraft physics"

Good luck.  

Thank you for your detailed answer!

I think I know what you're talking about now. Such a camera is constantly located at a certain point behind the aircraft. This camera is always pointed at the plane. Thus, this camera is completely stationary in the local coordinate system of the aircraft. This effect can be achieved by moving my second camera 10 or 15 meters back and 5 or 10 meters up.

I tried using such a camera in this game during its development. I did not like the intense background movement that naturally occurs with any angular movements of the aircraft. I note that this was only my personal assessment. And maybe it's too subjective. In general, there are many options for the camera control logic. And this topic I have yet to work out.